Ross Wilkinson


I recently graduated with a degree in animation and am looking to begin my career within the 3D industry. I am keen to work in either Post Production or Games as a 3D modeller and texture artist.

I can work using both NURBS or polygons and produce models with clean geometry. Also have a good sense of topology flow.

Am experienced in UV mapping with good texturing skills using bump, specular, normal, and displacement maps.

Software Knowledge consists of - Windows, Linux, Maya 8.5, Mudbox, Softimage XSI, Adobe Photoshop, Adobe Flash, Adobe After Effects, Adobe Premiere.

I am an active team player quick to establish rapport with clients and colleagues and can communicate well with people on all levels. I relish the challenge of working within a busy, demanding work environment.